Features used
Building, crafting, filling machines, stacking, armor stands, automatic refuel: how often, and whether the action worked or why it could not.
Why: Know which features really matter and which ones fail, to pick what to improve first.
ChestNetwork · Valheim mod
What this website and the mod collect, why, and what they never collect.
Only if you agreed, and only these categories: our server rejects anything else.
Building, crafting, filling machines, stacking, armor stands, automatic refuel: how often, and whether the action worked or why it could not.
Why: Know which features really matter and which ones fail, to pick what to improve first.
Items moved, chests used and machines filled, number of workbenches and chests in the network.
Why: Fit the mod to players' real bases, from the smallest to the largest.
Chest sharing between players (requests granted or refused, waiting time) and the version check when joining.
Why: Make sure nothing is ever duplicated or lost, and cut the wait when several players use the same chests.
How long the mod takes to find the chests of the network.
Why: Make sure the mod never slows the game down.
The kind of error and the feature involved, with no message or detail.
Why: Fix bugs, sometimes before anyone reports them.
The options turned on or off and the choices made in the mod's settings.
Why: Know whether the default settings suit most players.
Mod and game versions, operating system, game language, solo, hosted or server game, number of players and of other mods as ranges, and a signal every minute to count the games in progress.
Why: Reproduce bugs in the same conditions, choose which translations to polish and spot incompatibilities with other mods.
Each game gets a random number, forgotten when the game closes: two games are never linked together.
A question about your data? Ask it on Discord.